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Wireframe vs mockup for website
Wireframe vs mockup for website





wireframe vs mockup for website

The slide structure facilitates thinking of your design in terms of pages, but again this option lacks interactivity.

WIREFRAME VS MOCKUP FOR WEBSITE SOFTWARE

If you're wireframing specifically for a presentation, you can build it in software like PowerPoint or Keynote. However, this option requires an innate knowledge of the program, and lacks the ability to add interactions provided by some wireframing apps.

wireframe vs mockup for website

If using software like Photoshop or Sketch feels as natural to you as sketching on paper, go with that. If you prefer a methodical and structured way to sketch, we highly recommend layered sketching. This is fine for a quick wireframe in a situation like brainstorming, but these sketches can be problematic to share with the entire team, and can easily be misinterpreted. Simply draw on paper what's on your mind, just don't get too bogged down by the details. Methodsīecause of the low fidelity of wireframes, there are more hands-on methods to building them than the other phases. Moreover, wireframes can be shown to stakeholders who want to see results early on, and reveal potential edits before wasting time developing them further. If you're using a specialised wireframing or prototyping tool, different team members can modify or comment on the same document, which encourages collaboration right from the start. (If you're working as a team, the right cloud storage will keep things fluid.)Īdditionally, as a deliverable, wireframes can be shared with the entire team so that everyone's on the same page. The advantages of wireframes are the same as outlines for any medium: they give a chance to properly plan before moving forward, reducing the risk of having to double-back because something was missed. BenefitsĪs stated above, wireframes enable the team to focus solely on the 'big picture' decisions before diving into the details. That's not to say wireframes shouldn't concern themselves with visuals at all – you only need enough detail to visualise the overall layout and required space for element categories (like a sidebar, top navigation, footer, primary content and so on).Īs we described in The Guide to Wireframing, that's why wireframes often include placeholders for later graphics in the form of squares with the Xs or bare-bone versions of the icons to come later. There's a time and a place for everything, and the visual and technical details should be decided later on, after the format and structure are solidified. You create them early on, usually the first step (or second, if you prefer sketching first), and dedicate time solely to answering crucial layout, structure and organisation questions before the team iterates on visual details.įor this reason, wireframes are low fidelity. Wireframes are like the blueprint of your design scheme. Knowing that there isn't exactly a 'best' process (only the right process), let's explore what each type of design looks like. Alternatively, you might follow a process favoured by designer Steven Bradley in which you progress from wireframes to mockups and finish in code. For example, sometimes skipping mockups and creating a lo-fi prototype early on is what's best for your project. In general, this correlates to the level of fidelity, which usually rises as you move forward.Īgain, this is an oversimplification and not a rule set in stone. It's a gross oversimplification, not taking into account the countless variables in between, but for our purpose of explaining the basics, it's a good foundation.







Wireframe vs mockup for website